Running out of turret ammunition or rockets almost immediately warrants a reload, but if you've got a full chin gun, missiles and gun pods but have run out of rockets that reload feels wasted. Making the weapon more accurate (as mentioned earlier) could counter this as it's a very fine line between useless and OP when changing the actual damage value.ġ9 - Mid-air reloads are nice and arcade style but currently they're either amazing or feel like you're wasting them. This wouldn't be an issue if a more powerful alternative to the chin mounted weapon was available but currently there isn't, leaving us to rely on rocket pods or wing mounted gun pods. This isn't such a big issue in first-person or cockpit view because you can often see missiles fired from your front but in third person they're often obscured by the HIND itself.ġ7 - Possible inclusion of the HIND F with its fixed 30mm cannon? Pretty please?ġ8 - Speaking of guns, the 12.7's damage output is limited. More than once I've seen the warning, popped flares and attempted evasive maneuvers only to fly smack into the missile because it wasn't even coming from the side the indicator was on. Because overkill is fun.ġ6 - A better indication of what direction a guided missile has been fired from is needed. Making the gun more accurate would make it more useful in addition to making it require more skill in strafing runs due to it needing to actually be pointed at something to hit it.ġ5 - The HIND is also capable of carrying two 500kg bombs. but it feels like you're just spraying and praying even when zoomed in and hovering steady. Some of that is obviously recoil and instability of the heli, turbulence, etc. An option to fire rockets in full auto would be appreciated.ġ4 - I'm not totally familiar with the HINDs turret but the weapon feels a little too inaccurate. For example list blast radius of rockets, fire rate, whether or not they're anti-armour or HE/fragmentation/whatever.ġ3 - While we're on the topic of rockets, clicking like a maniac to spray rockets on an area might be fun but it wears out your fingers after a while. I've missed targets numerous times by them being obscured by the huge crosshair used to aim rockets.ġ2 - A more detailed explanation of weapons systems would be nice. Having the camera automatically apply a small amount of extra zoom as the missile closes on its target would counter this issue.ġ1 - MCLOS guidance mode could also be improved by making the heli control hud disappear while guiding a missile. flying map of the earth and using terrain/buildings for cover and pop-up attacks.ġ0 - MCLOS missiles are awesome but currently suffer from missing their targets thanks to the aiming reticule being difficult to use even at full zoom. The current one does its job but an explanation of more advanced tactics would be nice. These options should be separated so that user who want full keyboard control of the HIND can have the mouse dedicated to controlling the gun.ĩ - A more comprehensive tutorial would be nice. And yes, I know the HIND D is a daytime aircraft, but there's no reason we couldn't have a HIND E.Ĩ - Disabling mouse control for pitch/turn disabled control of the gun also. Not everyone wants to use the cockpit view and having the option of enhanced vision modes in third person would be nice. Take the building with a huge circular hole in it and visualise it as a solid rectangle (as though the building was complete) attempting to fire past the edge of the rectangle, but over the damage bit of the building, will result in the rounds hitting an invisible wall.ħ- Night vision mode would be a nice addition, especially if it's compatible with third person view.
Perhaps this could be the difference between casual and pilot control schemes - autohover on casual, current controls on pilot.Ħ - Hit detection on damaged buildings in the eastern Europe map is borked. Same when using keyboard controls to move - it should return to a neutral position once the keyboard input is removed. a zoom toggle) to switch into the gunsight while in this seat it would be extremely useful.ĥ* - When using the gun controls (via the toggle gun control option) the heli really needs to autohover. Without the ability to use instruments it does nothing but obscure your view. We need an option to either rearrange the camera switch order or remove certain cameras from the rotation so that we can switch between FLIR and cockpit with a single press.Ĥ - Gunner seat view is useless. For example a single button bind to toggle between full and zero zoom.ģ - The FLIR mode is also awesome but the other half a dozen camera angles get in the way while trying to use it.
It would be nice to have options for both hold to control and toggle control.Ģ - The zoom function is nice but could do with an alternative method. 1 - The toggle gun control option currently requires you to hold the key to control the gun.